BALLISTIC INSTRUMENT

Shot Placement

Sweep every zero and see where each downrange increment lands — the whole paper-target process, done by math.

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SCOPE · YOUR CANDIDATE DIAL ZERO
Zero {{ dial.zero }} · confirm at {{ dial.confirm }}

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COME-UP TO {{ dial.maxLabel }}
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Come-up is dialed from your zero, within your {{ dial.U }} of usable travel. Confirm the zero on paper at the close distance shown, then dial for distance.

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DIAL COME-UP vs DISTANCE
Each line is the elevation you dial from that zero. Above 0 = dial up; below 0 (amber) = bullet rides high, so you'd hold under / dial down. Flatter and staying at-or-above 0 across your range = the cleaner zero.
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YOUR CANDIDATE ZERO · POINT-BLANK PERFORMANCE
{{ mpbr.zero }} {{ distSuffix }} zero

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SIGHT-IN (NEAR)
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CONFIRM AT (FAR)
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MAX RISE (MID)
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POINT-BLANK
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ZERO CONFIDENCE · TOLERANCE STRESS TEST
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If your inputs aren't perfect, does the far point-blank bound (currently {{ robust.farBase }} {{ distSuffix }}) still hold? Each bar spans the far bound as one variable sweeps its tolerance.

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TOLERANCE
SELF-DEFENSE TERMINAL · GEL TEST RESULTS
Measured 10% ballistic-gel penetration vs the FBI 12–18 in window (green band), plus expanded diameter. Pick your carry load, then compare its zero on the targets above.
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EXPAND
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0 in penetration◼ FBI 12–18 in{{ defScaleMax }} in

Penetration & expansion measured in 10% ordnance gel by LuckyGunner Labs; muzzle velocity from their test barrel. Terminal results are load- and barrel-specific — your gun may differ.

TERMINAL · RETAINED ENERGY vs DISTANCE
Where each load's energy drops below your game threshold = its effective range. Shaded band = your engagement zone. Save setups to compare cartridges here.
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effective to {{ c.eff }} · {{ c.muzzle }}
COMPARE
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ZOOM TARGET {{ zoomPct }}% magnifies the target only · scroll row for more →
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green = impact · red = {{ accMOA }} MOA cone · orange = zero · green band = ±{{ vital }} in vital zone. Holds shown in {{ holdUnitName }}.

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